![]() The more the led flash (120 Hz) the more there is information to fill the gaps. The faster the movment, the greater thoose missing information are seen (spaces between each flash of the led). Here no blur, no continuity, even if there were enought data for your eyes every 1/30 sec, there is almost no blur information in each frame, making the movement shaky. Shake you clock in the dark, you'll notice the discontinuity. It would flash every 10 cm (depends on speed of course) Now imagine a led at 60 Hz (like the one of your alarm clock). Your eye as well as the lens of a camera will take a snapshot every 1/30 sec, but between thoose snapshot is something called continuity, this is bluriness.Įach snapshot contains bluriness information simulating the straight line, making it continuous. Imagine a light travelling at high speed in front of your eyes. (note: your mouse rate is important, use an usb one or ps2rate) Then put the com_maxfps at 60 and feel the difference. Set r_displayrefresh 120 and com_maxfps 120 and play for at least 5 min. Start quake 3 in a resolution that can keep your fps at a consistant 120 at least, and can enable 120 Hz on your monitor. ![]() I personnally don't agree about the 30 Hz, i think it's more about 90, but even if the human eye can only see at 30 Hz, it's all about continuity, not frequencies, and a difference is still noticiable even in the 150-200 fps. ![]() ![]() It seems that many of you still think that because the human eye can't see over 30 fps, 150 fps is overkill. ![]()
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